Designing for general public consumption can be daunting to undertake. Often, designers artificially constrain their target audience to better service a particular kind of understanding. This potentially alienates an audience, and the term “targeted audience” gradually creeps in and becomes an excuse for poor design.
To that end, we will break down different types of audience interaction, anticipate common types of interactions, and design for them. Design is an invitation to interact. In this talk, Xavier will introduce data visualisation as a design process whose end goal is to communicate information progressively to a spectrum of audience.
His talk will draw on academic works in proxemic interactions, instant feedback, human-in-the-loop design, and as a whole, design process as research. Using some of his past works as case studies, Xavier will discuss the lessons he learned from making and publishing them, and the way forward to an enticing data visualisation.
Xavier is a curiosity-driven designer, researcher and software engineer. He currently works for CSIRO creating interactive data visualisations. Pursuing a PhD part-time at University of Sydney keeps him busy, and sometimes he wonders about machines and humans and that philosophical lot. Previously, Xavier worked in a Sydney startup doing computer vision work, freelanced as a videographer, and taught a handful of programming classes to university design students. His passion lies somewhere in the spectrum of chocolates, video games, and a better world.
If you would like to join this research group or would like more information please contact Lorenzo Vigentini firstname.lastname@example.org