The Immersive Team continues to engage with academics and a wide array of use-cases. There are many smaller or older projects that had their time but still have value for those wanting to know the history or that might inspire the next iteration of those ideas.
Project Details
Some of the other projects developed to some level by the team include:
- Student Wellbeing VR - finding student lived experience stories floating in a wonderful forest landscape.
- Spanish Augmented Reality Map - allows students to explore the regions.
- Museum of Human Disease - explore the museum and its exhibits virtually.
- Electrical Safety - see how electricity flows through the body and the damage it can cause.
- Beam Deflection Sim - students can do a structures scenario in a 3D lab.
- Drone Regulations - the 3D interactive model of the Sydney airspace helps explain the drone flight restrictions.
- Language Spawner - if you can say the target words correctly you are rewarded with lots of spawned items.
- The Puppy - a papercraft puppy wants help using the target language - can you make them happy?
- Doctor VR - can you revive your virtual patient in this simulation including CPR.
TECHNOLOGIES & DEVELOPMENT
The staff and work integrated learning student developers are generally using the Unity game engine to bring together all the elements and deliver the web or VR experiences depending on the needs of the specific use-cases.
Credits
The range of projects captured here delivered solutions to an array of Academics and Education Design staff specific to each project.
Design, & Development
Xueqing (Sherry) Lu (Immersive Technology Specialist and Developer, PVC Education)
Seyha Sok (Immersive Technology Specialist and Developer, PVC Education)
Matt Cabanag (Immersive Technology Specialist and Developer, PVC Education)
Kaveh Tabar Heydar (Immersive Technology Specialist and Developer, PVC Education)
Sarri Talhami (Immersive Technology Specialist and Developer, PVC Education)
Luis (Carlos) Dominguez (Immersive Technologies Lead, PVE Education)
Graham Hannah (Manger of Immersive Technologies, PVC Education)
Work Integrated Learning Student Partners
Rongze (Jensen) Han (Software Engineering Thesis)
Yifan Dai (Software Engineering Thesis)
Zhiyuan (Oscar) Yin (Software Engineering Thesis)
George Su (Software Engineering Thesis)
Eirfan Yuswira (Software Engineering Thesis)
Sijia Zhang (Master of Simulation and Immersive Technologies Capstone)
Meixu Li (Master of Simulation and Immersive Technologies Capstone)
Chenjing (Adam) Zheng (Master of Simulation and Immersive Technologies Capstone)
Danae-Irene Kyriakaki (Master of Simulation and Immersive Technologies Capstone)
DongMing (Rudy) Yue (Master of Simulation and Immersive Technologies Capstone)
Peta Estens (Master of Simulation and Immersive Technologies Capstone)
Yichen (Ethan) Gu (Master of Simulation and Immersive Technologies Capstone)
Daisy Chen (Master of Simulation and Immersive Technologies Capstone)
Get Involved
To find out more, join the team, get a demo or have your class or promotion use-case included just get in touch.
- Email: [email protected]