Leveraging the ability of 360 video to bring a player/student right into the space where a real scenario took place is very strong. This technology can take many forms and innovation in this area helps us reinforce the benefits while exploring options for improving the inherent quirks of the media for both screen and virtual reality.
Project Details
Explorations with the 360 video medium has fuelled development on projects like TALIA (virtual field trip platform), Riding with Amy (disabilities experience), My First Day (student empathy), Trauma Surgery Room (hospital scenario), Board Room (international business scenario) and more. Looking at options for stereo, interactivity, narrative, resolution, controls for each project then improves the others. Current mobile VR headsets and often many web browsers arent able to render highly graphical scenes, 360 video gives us superb realism of the environment even if it is video and not 3D.
TECHNOLOGY & DEVELOPMENT
The active design and development of the project continues in collaboration with academic staff, education designers and their students. The staff and work integrated learning student developers are using the Unity game engine to bring together all the elements and deliver the VR experience using our Meta Quest 3 headsets.
Credits
Key Stakeholders
Jacqueline North (Lecturer, School of Health Sciences, Medicine & Health)
Serena Hong (Lecturer, School of Health Sciences, Medicine & Health)
Jacqueline Mees-Buss (Lecturer, School of Management and Governance, Business)
Christiaan Roess (Lecturer, School of Management and Governance, Business)
Chuljin Park (Lecturer, School of Management and Governance, Business)
Johnson Xuesong Shen (Associate Professor in Intelligent Construction, School of Civil and Environmental Engineering)
Cynthia Changxin Wang (Associate Professor, Construction Management & Property, ADA)
Diya Yan (Research Assistant, Construction Management & Property, ADA)
PLUS Academics and Education Designers on My First Day and Riding with Amy
Design, Production and Development
Xueqing (Sherry) Lu (Immersive Technology Specialist and Developer, PVC Education)
Graham Hannah (Manager of Immersive Technologies, PVC Education)
Brian Landrigan (Manager of Media and Immersive Technologies. PVC Education)
Anh Nguyen (Digital Resource Developer, PVC Education)
Roxie Vuong (Digital Resource Developer, PVC Education)
David Nguyen (Digital Resource Developer, PVC Education)
Tim Dodds (Immersive Technology Specialist and Developer, PVC Education)
Work Integrated Learning Student Placements
Williams Gunawan (Software Engineering Thesis)
Eric Phung (Software Engineering Thesis)
Benny Zhang (Media Arts PEP)
Winnie Feng (Media Arts PEP)
Get Involved
There are internal Teams Channels, Miro Boards and working groups covering the development collaboration with our academics. To find out more, join the team, get a demo or have your class or promotion use-case included just get in touch.
- Email: [email protected]