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  1. Teaching
  2. Educational Technology
  3. Media & Immersive

Immersive Team

Our team of specialist developers collaborate with academics to design, create and deliver innovative platforms, simulations and VR experiences to enhance learning and student engagement across UNSW.

We strive for innovation, leadership and research in the effective use of these new technologies from XR and game engines to the latest AI. Multiple projects recognised at the 2024 International QS Reimagine Education Awards. - follow the project links below for more detail.

 

Contact Us:

[email protected]

Virtual Tour

Check out our Virtual Tour of our Immersive Innovation for Education spaces and precinct here at UNSW.
This was made using our in-house virtual experience authoring tool - TALIA.
(login with your 'UNSW zID' or 'Go to App without Login' if you arent at UNSW)

Virtual Tour Experience Screenshot

 

IMMERSIVE VIRTUAL TOUR

The Team

Having a dedicated in-house team capable of co-creating specialised educational resources is a powerful resource for academics leading the way with innovation in their teaching. Whether the newly crafted tools are able to support learning across UNSW or solve a unique problem in one course our team looks to leverage new technologies like AI, VR and interactive media.

Leadership:

Christine (Tini) Mathies (Pro Vice-Chancellor Education, UNSW)
Simon McIntyre (Director, Education Innovation, PVC Education, UNSW)
Dinesh Paikeday (Director, Education Delivery, PVC Education, UNSW)
Sam Hegarty (Snr Manager, Learning & Digital Environments, PVC Education, UNSW)
Brian Landrigan (Manager, Media & Immersive Technology, PVC Education, UNSW)

Immersive Team:

Graham Hannah (Manager of Immersive Technologies, PVC Education, UNSW)
Xueqing (Sherry) Lu (Immersive Technology Specialist/Developer, PVC Education, UNSW)
Seyha Sok (Immersive Technology Specialist/Developer, PVC Education, UNSW)
Tim Dodds (Immersive Technology Specialist/Developer, PVC Education, UNSW)
Paul Dyer (Immersive Technology Specialist/Developer, PVC Education, UNSW)
Ashley (Ash) Hall (Immersive Technology Specialist/Developer, PVC Education, UNSW)

Work Integrated Learning Student Partners:

At any point in time we have around 25 Work Integrated Learning (WIL) student placements working with the team on all our projects.
These range from Software Engineering Thesis and Master of Simulation and Immersive Technology Capstones to Media Arts and Design placements.
The Immersive WIL Placements page has more information on the value of this initiative.

 

Staff and WIL students at the Thesis Showcase event
Staff and WIL students at the Thesis Showcase event

Services

Previously I just had paper, or I just draw things on paper or on a blackboard and they are really just shadows, two dimensional shadows of something that really belongs in 3D. I took that idea to the Immersive Technologies team and they said 'that's a great idea' we'll make that happen and they did (MathVR). For me personally, being able to look at a room full of students wearing VR goggles and being taught mathematics, but with a smile on their face. It was a real eye-opening experience for me.
Daniel Mansfield, Lecturer School of Mathematics and Statistics, Science, UNSW

The team of design, development and delivery specialists provide leadership and support for immersive initiatives to innovate education through immersive projects at any scale.

Reimagine awards shortlisting badge 2024

The team has 4 current projects shortlisted for the 2024 International QS Reimagine Education Awards illustrating the range and depth of innovation in the use of these technologies for higher education.

VISION

UNSW Renown - be visible, abundant, creative, cited and respected.
Leadership & Innovation - drive innovative use through exploration and adoption.
Wondrous Student Experience - deliver engaging, memorable experiences.
Community Collaboration - embrace communities of practice, industry and stakeholders
Research & Value - leverage data on impact and efficacy, co-publish with academics.

SERVICES

Consultation & Solutioning - stakeholder advice, information, help, options
Content Creation - design, art, 2D/3D, audio, scripts, UI/UX
Application Development - scope, create, test, deploy, iterate, maintain, optimise
Hardware & Facilities - VR headsets, VR classroom, new technologies, class logistics support
Community of Practice - hub for immersive trends, usage and creation, WIL students
Data & Research - baseline collection of usage data (systems and students), output support
Promotion & Events - showcase use of simulation and VR, host, support, writeup
Systems Delivery - support servers and systems software

 

VR Class Photo
VR Class Photo

 

Resources

LITEroom and Innovation Precinct
Located around the back of the UNSW Main Library (building F21 Kensington Campus in Sydney) - right next to the Post Office in the white passage with the sliding glass doors at either end.

Demo and Showcase
Presentation space for new technology, applications, industry, project testing and demonstration.

Production
Our open doors leads to the creative workspace (room 178) where our staff and WIL students collaborate to develop the platforms, simulations and experiences.

VR Classroom
Teaching space setup to handle a variety of VR classes supported by the team.

VR Headsets
Classroom set of Meta Quest3 headsets loaded with a suite of bespoke and commercial VR experiences for use in teaching.

 

VR Classroom and headset testing
VR Classroom and headset testing

VR APPLICATIONS

The list of applications below show the range of experiences available on our Meta Quest 3 bulk set of VR headsets.

UNSW Media & Immersive Experiences
Eye Sim
AI Conversation Sim
Riding with Amy
My First Day
Quantum
Forensics WIP
Lift-Off
Crescendo - Orchestra & Choir VR
Molecular Chemistry WIP
Civil Excavator WIP
Math VR
Design Visualisor WIP
Auscultation VR WIP
Languages Under the Sea
Strabismus Sim
360 Video Player (various 360 videos)
TALIA VR WIP
 

UNSW Bespoke Experiences from other Teams
EmbodiMap FEEL
Perinatal Dreaming FEEL
Space for Action FEEL
Waumananyi - Song on the Wind FEEL

Documentary and Education
Anne Frank House VR
The Key
Traveling While Black
Uptale Demo
Notes on Blindness
SkyGaze Demo
Prisms Math
Futuclass Education
Tested
Mission: ISS: Quest
Space Explorers
Bodyswaps
Awake Heart
Ecosphere
Maya Birth of a Superhero
Goliath
MLK: Now Is the Time
Home After War
We Live Here
ExR Education
Noun Town demo
VRflow A320 demo
Medicalholodeck
Human Anatomy VR demo
Space walk VR demo
Virtual Speech
SafeCoVR
Dyson demo VR
Anatomy & Physiology Lab
XR Anatomy
IVF Sim Pro
Preflight Simulator
Blueplanet VR
Eye In the Storm
Ultrasound Medical Training

Creation
Open Brush
Virtuoso Demo
Shapes XR
Gravity Sketch
Musical Journey
Paradiddle
Maestro
Nanome
Villa
Arkio
Eon-XR
Sketchup Viewer
Zoe
First Touch
Painting VR

Narrative & Film
Invasion
Henry
Within
Dear Angelica
Volta
Hall of Heroes

Wellbeing
Nature Treks VR
Liminal
Tripp
Solas VR
Cosmic Flow
Enhance VR

Games
First Steps
First Encounters
Beat Saber Demo
Oculus Hand Gameplay Showcase
Down the Rabbit Hole
The Under Presents
Mindset
Epic Roller Coasters Demo
Moss
Superhot demo
Fruit Ninja 2 demo
Puzzling Places
Gorilla Tag demo
Tetris Effect
Fish Game
Vader Immortal Series
Journey of the Gods
CookieRun demo
Remio
Roblox Demo
Racket
Elixir
Jurassic World
Creed

There are also a large number of utilities from YouTube VR to Naer, AmazeVR and Microsoft Mesh.

Projects & Initiatives

 
TALIA Virtual Field Trip Platform
TALIA - Virtual Field Trip Platform

 

ICON - Immersive Conversation Sim
ICON - Immersive Conversation Sim

 

Eye Sim VR
Eye Sim VR

 

 
Forensics Sim
Forensics Sim

 

Lift-Off EDI Game
Lift-Off EDI Game

 

My First Day
My First Day

 

 
Riding With Amy
Riding With Amy

 

Race to the South Pole
Race to the South Pole

 

Orchestra Choir VR
Orchestra Choir VR

 

 
Molecular Chemistry
Molecular Chemistry

 

Civil Excavator Sim
Civil Excavator Sim

 

Product Design Visualisation
Product Design Visualisation

 

 
Interactive AR 3D Lectures
Interactive AR 3D Lectures

 

Auscultation Sim
Auscultation Stethoscope Sim

 

Med Antarctic Trauma Sim
Med Antarctic Trauma Sim

 

 
Math VR
Math VR

 

Warehouse Sim
Warehouse Sim

 

Quantum Computing MiniSim
Quantum Computing MiniSim

 

 
Languages Under the Sea
Languages Under the Sea

 

Immersive Futures Studio
Immersive Futures Studio

 

Strabismus Sim
Strabismus Sim

 

 
VR and Sim Classes
VR & Sim Classes

 

WIL Students
WIL Students

 

Community, Events and Demos
Community, Events & Demos

 

 
SOTL Research
SOTL Research

 

360 Experiences
360 Experiences

 

Tech Explorations
Tech Explorations

 

 
Virtual Labs
Virtual Labs

 

Language Worlds
Language Worlds

 

More Projects
More Projects

 

Collaborators & Links

Collaborations & Industry

We like to maintain links with industry and the wider community as we explore technologies and solutions that might enhance the education and experience of our students. If you would like to work with us or look at options to present or trial things please get in touch.

PVCE Media team

The Media Team provide advice on technologies, applications and equipment that enable academic staff to design, develop and integrate digital media resources into a course of study. They assist in media production for teaching purposes and have professional facilities that are available for this purpose.

  • PVCE Media Team

IT Multimedia, Audio Visual & Immersive team

The MAVI Services team in IT manages these resources for UNSW and there is a strong collaboration with the Immersive Team - sharing space, projects, initiatives and the exploration of these technologies.

  • IT MAVI Services

Related Units and Centres at UNSW

These centres, teams and programs have developers working with game engines and immersive tech.

  • Masters of Simulation and Immersive Technologies (ADA)
  • EPICentre (Expanded Perception & Integration Centre)
  • iCinema (Centre for Interactive Cinema Research)
  • Mining Advanced Visualisation Lab
  • TRACSlab (Engineering Transport Innovation)
  • Felt Experience and Empathy Lab (ADA)
  • UNSW Research Technology Services (ResTech)

 

Choir member the Crescendo experience created with the UNSW Music Performance Unit
Choir member enjoying the Crescendo experience created with the UNSW Music Performance Unit

 

Bonus Video

  • Media & Immersive
    • Media team
    • Immersive team
      • AI Conversation Sim
      • TALIA – Immersive Platform

Events & news

Using the “Multiple-layer feedback Model”
LinkedIn: How can this platform work for you?
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AUTHORISED BY PRO VICE-CHANCELLOR EDUCATION
UNSW CRICOS Provider Code: 00098G, TEQSA Provider ID: PRV12055, ABN: 57 195 873 179
Teaching at UNSW, Sydney NSW 2052, Australia Telephone 9385 5989

ACKNOWLEDGEMENT OF COUNTRY
UNSW respectfully acknowledges the Bidjigal, Biripi, Dharug, Gadigal, Gumbaynggirr, Ngunnawal and Wiradjuri peoples, whose unceded lands we are privileged to learn, teach and work on our UNSW campuses. We honour the Elders of these Nations, as well as broader Nations that we walk together with, past and present, and acknowledge their ongoing connection to culture, community and Country.
- The Uluru Statement
 


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Page last updated: Wednesday 26 March 2025